Gong is a musical implementation of the classic arcade game, Pong. The user adds balls to the system – these generate reverbed plucks of the Mandolin when they collide with surfaces, and leave trails on the screen canvas as if they’d been rolled in paint. Notes exist in the range of the Pentatonic scales. The user can actively control a paddle to deflect balls, selecting and sounding them prominently over the colliding chimes of the other balls. This is a solo endeavor, playing against the wall. The user can also just sit back, relax, and enjoy the generative system of sound and art. Think “zen”. STK’s Mandolin and JCRev classes are used as software instruments. Graphics is implemented with OpenGL ES.
C++, Objective-C for iOS, STK, OpenGL ES